Our Crew are on field throughout your games and will take you through scenarios they think will suit your group. You can expect to play around 3 games throughout your booking. If you have any preference in game choice just let a staff member know!

Push the cone

This game is mainly played on out top field, but also can be played on bush field. Each team starts at one end of the field with the cone in the middle. The OBJECTIVE is to get the cone as close to the opposite end of the course you started.

  • Game can be played as elimination or re-spurn

  • The team with that has the cone furthest away from their start area at the end of the game wins.

  • Being shot does not mean you are dead unless playing elimination

  • If you get shot, put your hand up and retreat to where you started and start again (re-spurn)

Capture the Flag

What objective could be more simple. Two Teams battle for survival and victory, balance attack and defence as you try to outwit your opponents.

  • Two teams.

  • Players respawn at their respective bases.

  • Each team has a flag at their base that they must defend.

  • A team wins when they capture the other teams flag by collecting it and returning it to their own base.

  • A player who is shot while carrying the flag must drop the flag.

  • A team may not reposition their own flag.

Infection

Players are scattered around the field as lone wolves or in pairs and every man fends for himself. Shoot enemy players to bring them to your side. Games end with all players on one team. 

  • Once hit, a player is out, however they must go toward the player who hit them.

  • An out player touches the player who hit them and joins their team.

  • Players who are out can't swap teams until they are back in, so do not shoot at them.

  • Players continue to swap teams when hit, regardless of how many times they have swapped

  • Game ends with all players on one team.

This game suits 3-16 players. The intensity is very high from the get go. Players placed in the middle of the field must respond quickly to multiple threats, while players at either end must be aggressive to avoid being overwhelmed later on in the game. Infection is one of our favorite game types and is highly recommended.

Gauntlet

Not so much a scenario as a firing squad. In your typical firing squad the target dies, as paintballs are non lethal we give our target the chance to run away. One to three players make a daring run for freedom across the ridge of the field toward safety and respite from the Gauntlet.

  • 1-3 players (runners) start at the back of the field.

  • The Shooters spread out against one side of the ridge.

  • Shooters cannot move from their positions and/or give chase.

  • The runner/s must run through across the ridge of the field.

  • As soon as a runner starts the other players may fire as much as they like, from their position.

Gauntlet is only recommended for those groups with a special someone. Be that special person; a stag, hen, birthday-boy or just someone who thinks they are tough. The game suits 6+ people, the more people the harder it is and we recommend compensating by having more players as runners. Often we will put players who complete the gauntlet as defenders for a game of Outlast for some retaliatory fun.

Ridgeline

Ridgeline is similar to capture the flag, except there is no flag and no capturing. Instead teams fight to break their opponents defensive Line.

  • When you are hit you are out, raise your hand and retreat to your base.

  • Do not knowingly shoot at players who designate themselves out.

  • Once you reach your base, touch it, you are back in and can return to the front line.

  • Break your opponents defensive line to win the game, without getting shot of course.

This game is suitable for anywhere between 6-20 people. Its intensity level is very dependent on the players, making it the perfect game to warm up on and then revisit when you are really in the swing of things. 

Attack and Defend

There are two areas we can play this game depending on group size. For smaller groups we can play this on the bush field, 5-12 players and for larger groups on the speedball area and up to top field (only when the speedball field is in operation).

Bush Field Attack and Defend (5-10 players)

  • Defender/defenders start in the top base (Khe Sanh) and the attackers start down by the Medic Hutt. The attackers can re-spurn by coming back to the Medic Hut if they are hit, the defenders are out when they are hit. If the defenders are hit, they are out! We set a time limit and if the defenders last the time they win, if they are all shot they lose.

Speedball Attack and Defend (15+ players)

  • Defenders start in the bush at the bottom of the hill and attackers start at the carpark end of the speedball and attack. If the attackers (always about 2/3 to 3/4 of the group) are shot, they head back to the net by the carpark and re-spurn. If the dedenders are hit they are out. Again it is timed, and after 10-15 minutes depending how many people, if there are still defenders they win, if all the defenders are shot, they lose.

SPEEDBALL

This is the inflatables by the bunker/carpark, where we can play 1 verses 1, 3 verse 3 and 5 verses 5 or teams and generally a hotout either elimination or re-spurn. These games are quick fire and use quite a few paintballs.

We can play small competitions within the groups, or the entire group.